[identity profile] majinbakahentai.livejournal.com in [community profile] houseofstrange
As part two of my post-audit elaborations on character backgrounds for my non-journal carrying characters, this time I'm getting into the Twits.

Twit is a shortening for Bhaaltwit, my personal variation on the word bhaalspawn - the Children of Bhaal, the main subject throughout the Baldur's Gate game.

(A map of Faerûn, for reference.)

Note: This is long because the Twits felt elaboration on quite a bit of the plots I built was necessary.

Back when I spent time on the Attic, several character ideas arose as potential subjects for story-writing. The original of these became the Peanut Gallery, a group of commenters ala MST who read the various ongoing stories over my shoulder and had a bad habit of throwing peanuts.

The other sections of this category are more closely tied to Narri, my most favoured Twit, who got the most story, background and post-game life plotted out for her or folks in her particular version of the events.

To start off with I will cover the rest of the Twits, detailing basic characteristics (species, class, alignment, deity, portraits) and general concepts then I'll go into Narri, her family and everything.

As a reference, there is a post on Narri's journal about teammates. It doesn't cover absolutely every NPC one can pick up in the game as a team-mate but it does cover the major ones.


The Twits
These are the various player characters I made up and their basic profiles.


Arroc
A male half-elven True Neutral Blade Bard. Deity unknown (or in other words, I never decided).
Arroc was not really heavily thought out, hell, I didn't even get around to playing him in the game itself though I planned to, to test out the romances available for male characters.
What I do know was that he was caught in the middle of at least two of the romance options of which Viconia was a definite but I'm not sure if I originally intended the other side to be Aerie or Jaheira.


Kali
Kali, I believe, started from a dream about a girl with curly blonde hair, the dream version had allot curlier hair than Calisto though but I was hampered by my portrait options.
She was originally conceived as a rather odd mix of Berserker and Sorceress though when building her character file for the game those two could not be put together so she became a pure Berserker.
She is a Half-elven Chaotic Neutral Berserker (Fighter).
Kali's key characteristic is that she only has two settings: childishly cheerful or berserk fighting machine. I conceived of the idea that she may have let Anomen go the path of revenge after his sister's death thereby causing him to fail his testing for knighthood but I have not played out that side of the plot so I have little idea of how he acts through it.


Caella
Cae was my original token evil Twit. Totally insane.
She is a half-elven Chaotic Evil Sorceress who I originally conceived as being a follower of Shar (goddess of Darkness).
In conversations with Blade (a friend I made and chatted allot with when I was reading BG and DBZ) she developed a bit, becoming something of a mad little slut.
When a combined storyline started on the Attic I thought to bring Caella into it and made up something of a further history for that. The general idea was that Caella was killed by Imoen (with Sarevok's support) before she could assume godhood and her soul got a bit lost in the disollusion of the Throne of Blood (Bhaal's divine realm). Afterwards she was found by a being named Nemesis (after the SN of one of the Sevilians) and given a new life.
This same basic idea got co-opted when I put Caella together with Dorian, simply stating that Dorian meets Nemesis and somewhere in their association Nemesis hands Cae over to Dorian.


Hala
Hala was yet another token character, this time a half-orc.
Female half-orc Lawful Good Fighter.
I'd heard that the romance for female PCs (with Anomen) does not set in if the PC is a dwarf, halfling or half-orc and thought it would be a bit sad if a female half-orc PC had a crush on Ano but he didn't notice.
Hala, to my mind is not fond of being a half-orc, having grown up around mostly humans, elves and half-elves who inhabit Candlekeep she has a bad self-image. The first and only idiosyncrasy I thought of along these lines is that she is a hygiene freak, hating being messy. I mean, when you're as ugly as sin why make it any worse?
Despite the Attic's general dislike of Aerie I also thought of Hala as becoming close friends with her, becoming a true guardian of the wingless avariel.
Hala actually has one short fic to her name, one I may consider posting here at some time.


Bunny
Human Chaotic Good Fighter.
Bunny Wymrr was an idea that I think had origins from the Good epilogue for a PC who chose godhood in the end. She was also one of the major ideas in the height of my obsession with Imoen/Sarevok as a side romantic pairing.
Bunny's story, if I had ever gotten around to writing it, would have been not so much about her as how the rest of her team coped after the end of the BG events and after she became a goddess. The main factors in the idea were Imoen being her first follower/priestess, and established romantic relationship between Imoen and Sarevok and a side factor of Bunny's romantic interest, Solaufein (a Drow turned good) being depressed and hurt by Bunny's choice.


Michelaea
Female half-elf Chaotic Neutral Jester Bard.
Mich was a case of me converting one of my pre-internet characters to fit into BG. The original Harliquin was a higher being - or goddess - who had numerous avatars, or sub personalities with semi-independent lives from her. The original Mich was different to most of them in such that she was merely an alternate identity and not an independent like the others.

BG!Mich was the conversion of that, a young woman with multiple personalities.
Michelaea was nominally the dominant personality but within her own head she did not have as much power as some of the others. What she did have however was the backing of quite a few of the other personalities including Harliquin, the most enigmatic personality of the lot.
Another factor of Mich is that the various personalities had different classes (vocations), different skills and different alignments. Mich herself would probably be Neutral Good but over all, taking into account the broad spectrum of alignments amongst the personalities she gets counted as CN.
The different classes and skills also have an effect on Mich, Bards are supposedly Jacks-of-all-Trades (and masters of none) and in Mich's case she is even more so that because various personalities have learned different vocations.
The skills are most noticeable in a plot point I may have touched on in the couple of fics Mich got written about her, that being that after escaping from Irenicus Harliquin basically disappeared from Mich's mind for a while and with her absence Mich lost part of her sword fighting skills because they were really Harliquin's skills but Harli lent them to Mich.
A significant part of the vague plot for Mich was about how she found Harliquin again.


Avaril and Avarin
Avarin: Male half-elven Chaotic Good Sorcerer.
Avaril: Female Half-elven Chaotic Good Bard.
These two were thought up on one of those random ideas, specifically, what if the PC was a twin?
Most of the worst personal events of the game plot happen to Avaril - she gets captured and tortured by Irenicus. The thought I had was that Avarin had to stay behind at some point after the events in Baldur's Gate and it was during this time separated Avaril and those with her are taken captive.
Avarin of course looks for her but doesn't find her until after she escapes Irenicus' dungeon. By this point he has already picked up a companion or two, one of which is the character Kelsey, created for a romance mod.
Avaril is another character who gets fought over on the romantic front, Anomen and Kelsey trying to gain her affections.


Dorian
(Portraits: Dorian left, Valen right)
Female Elven Chaotic Evil Anti-Paladin in the service of Xvim.
Dorian came about while reading the readme file of a mod I found that gave a few more item upgrades and another mod that created a new Class, that of the anti-paladin.
The anti-paladin is probably the same thing as what the D&D books call a blackguard - a holy - or more accurately an unholy warrior of a specific god. Basically the evil flipside of a paladin.
The bits out of the other mod were a couple of the items that were decidedly evil, a suit of leather armour made from human skin treated with the blood of a silver (good) dragon and inlayed with a soul stone (a gem that has a person's soul captured in it that acts as magical protection) and a sword made from combining and evil sword and Carsomyr, a powerful sword that can only be used by paladins. The idea of Carsomyr being subverted into an evil sword struck me as interesting.

Unlike Caella Dorian is not insane. What she is an evil bitch.
Due to the fact that the anti-paladin kit was originally packaged with a mod that made Valen, a vampire who appears a few times, a joinable NPC the whole idea of Dorian had Valen as her most loyal companion. Valen of course was put on Dorian's team by her mistress Bodhi to keep a close track of Dorian but the bhaalspawn and the vampire become friends and when Bodhi, at Irenicus' behest sets out to kill Dorian after Irenicus had stolen her soul, Valen makes a choice to turn against Bodhi and take Dorian's side.
Somewhere along the line Dorian and Valen become lovers as well.

Dorian got resurrected during my HP days when I conceived of Grimm. The general idea being that after she attained godhood Cyric, the previous holder of God of Murder, attacked her while she was still just getting used to godhood. Dorian survives but is cast adrift - along with Valen, who she elevated to be something of a celestial - between the planes where she is found by Nemesis. Nemesis aids her a bit and somewhere during their association gives Caella over into Dorian's care.
Dorian, with her two companions (Valen and Cae), go exploring the planes and find themselves in a new world where they start looking at the possibility of setting up camp and gaining dominion. This particular world being a general AU of the Harry Potter world.
Dorian watches things without interfering at first, but finds herself in a position to gain something of value, namely the soul of Sirius Black. With it she makes a deal with Harry, handing over Sirius' soul in trade for Harry's allegiance. She admittedly is very careful to start with to hide behind a benevolent facade though between the merger of Sirius' soul into Harry and Dorian's active influence Harry quickly becomes something far darker than he was before, a half-mad tool for Dorian to use in setting herself up as a new dark goddess to dominate Earth.


Mimi
Female Human Chaotic Good Sorceress Fighter Thief and planeswalker.
Mimi found her way into BG through the multi-author joint story. She was intended to be the person that Caella was somewhat reluctantly partnered with in that.
Mimi originates from §trange, a realm adjacent to Nemesis' realm, the §hadows, and has wandered far and wide throughout the Planes.
She is her usual bratty self with a fondness for being annoying and has, like always, a thing about fish. She loves fishing, she loves eating fish and all her personal weapons are fish-themed i.e. Blade of Trouts, Sardine Dagger, Shark Bow, Fish Bowl Quiver of Plenty, Piranha Arrows, Fish Scale Chainmail and the Water Breath Charm.



Narri

[livejournal.com profile] bhaaltwit
I actually believe I created Narri before I started hanging out on the Attic but at that point she was merely a new PC I had constructed to play BG with.
She was a cross between a Neutral Good PC whose name I forgot but had the Polgara pic as portrait and Alia Flit, a Chaotic Neutral character whose portrait is now my personal default icon (Poings to icon on this post).

Narrienna Gorionchild is a Chaotic Good half-elven Fighter-Mage. Pale skin, dark blue/black hair (something I wish I could change on the new portrait I found for her - giving it more blue in the hair), green eyes, with a fondness for red and purple, has a quick temper and a quick fist that has broken many a person's nose.
That is one of idiosyncrasies, she has a history of punching first and not bothering to ask questions later which has left a trail of folks behind her with facial injuries that got her given the nickname "The Candlekeep Nosebreaker" and it's later variation "The Bhaalspawn Nosebreaker".

Another factor is that, as per what the game gives a PC, Narri has the power to cast minor healing spells but because they essentially go against what she is (a Child of Murder) they cause both her and whoever she is healing intense pain.

Narri has a few stories about her, my pet favourite being Noses Out of Joint, a short piece about why it is best not to go looking in a girl's diary.
That particular event was, in my mind, the point in which Anomen found out that Narri was a Bhaalspawn.

I had some rather heavy fantasies about some of the more intimate parts of the romance between Narri and Ano, particularly about what happens after they get back to De'Arnise Keep after going through Watcher's Keep.
Watcher's Keep is a part of Throne of Bhaal, the expansion of BG2, that is optional where in the game you care to play it. There is a section in Shadows of Amn (the subtitle for BG2) where after finding out what is needed to rescue Imoen where the game is basically open for the PC to go get involved with a number of quests. Watcher's Keep can be done at this point or later in the main ToB section. I took the idea of Narri doing it earlier, just before she decides to finally go after Irenicus and save Imoen. This was also partly influenced by how the game playing out the first time really played it through with Narri and about the same time I got the team to Watcher's Keep some of the central parts of the romance kicked in with Ano getting into some of the serious romantic dialogs.
Also in one of my earlier games, the latter section of the romance plot where Anomen gets a letter that uncovers who is truly at fault for killing his sister came after the team got out of the Underdark. It surprised me when it happened because the strategy guide didn't go into the full course of the romance plots so I had to ask on the Attic what the hell was happening. As a result of this the idea stuck in the back of my mind of that turn of events - Anomen getting the letter after they get back to Athkatla and going haring off chasing vengeance.


Imoen
Somewhere along the line - probably after getting Infinity Explorer (a program that allows one to investigate the files within the game) and reading some of the dialogs - I got the idea into my head of a slightly unusual romantic pairing of Imoen and Sarevok.
I'm sure someone who knows the game would probably pounce on that and comment about obvious incest but at some point I read an old Attic thread debating that general issue, how closely are two bhaalspawn related anyway? The comments made were of the opinion that beyond the taint - the power of Bhaal in them - two bhaalspawn may not have any true genetic relationship.

To start with neither of then think much of each other, Sarevok dismissing Imoen as merely being Narri's hanger-on. Imoen outright distrusts Sarevok, objecting to Narri resurrecting him and then to her letting him join their team without having him take a binding oath that he will not turn against her.
Later as Imoen starts feeling the taint affecting her more and starts really losing it Sarevok starts being concerned for her and starts engaging her in conversation and starts to get her to speak about what Irenicus put her through. They slowly become friends and eventually, after the end of the fight against Mellisan and later after Narri and Anomen's wedding they set out north in each other's company, Imoen intending to return to Candlekeep, Sarevok to Baldur's Gate to find what remains of his dead lover, Tamako, and then head east for Kara-Tur. Imoen changes her mind along the way and decides to go on with him to Baldur's Gate and faces a few memories of the battles they had there - against each other, particularly the last one in the Undercity.
Afterwards, when Sarevok has Tamako's remains, he sets off on the first steps of his personal quest to return her to her homeland and Imoen watches him depart, suffering regret for something she cannot yet name.

After that she returns to Candlekeep and settles in there for a while, studying and writing up an account of the Bhaalspawn War. It's doesn't take long however before she gets tired of the quiet stuffiness of Candlekeep and soon after her book gets published she ups and leaves, going to Baldur's Gate, looking for some fun. While there she runs into her and Narri's onetime team-mate, the drow cleric Viconia. Viconia has had a falling out with her goddess, Shar, and is a bit lost as to what to do with herself. When she and Imoen meet she is not intending on staying in BG because she is known a bit there already and doesn't want to risk persecution of being a drow (evil, black-skinned elves) but she stays due to Imoen and they hang out, enjoying something of a carousing lifestyle, become casual lovers and bickering over an idle writing experiment of Imoen's that turns into a second book, this one far more questionable in subject than the historical text Imm's first book is - namely a rather sexually explicit take on the story of the Bhaalspawn War. It sells ten times more than Imm's first book.

Some time later Imoen and Viconia part ways and Imoen heads northward, eventually coming to Waterdeep where she meets a one-time friend of her mother's, Adaina Rivlin, who takes Imoen under wing. Imoen also becomes acquainted with the likes of Khelben Arunsun and his wife Laeral and gets herself involved with a team of adventures known as the FunLovers.


(Right to left: Kiana, Danar, Jeminar, Jhae, Rory, Karnaron)
The FunLovers consists of two paladins, Kiana Roné, a female human paladin of Kelemvor (God of the Dead) and Danar Anatu, a male human paladin of Sune (Goddess of Love). (Both are Lawful Good in alignment.) There is also Jeminar Tüb, a Neutral Good human ranger and cleric of Mielikki, his animal companion Grey, a Dire Wolf and a young surface-born and raised drow Jhaelrnya Illistyn, a Neutral Good Bard and follower of Eilistraee (goddess of Dancing, Sword fighting and Good Drow). And last but not least, Karnaron Harnos, a male half-elven Neutral Good Monk Wizard of the Order of the Shining Hand (dedicated to Azuth, god of Wizardry) and Roryn Rockqueller, a male Lawful Good dwarf fighter (Clangeddin).

While with this group Imoen goes under the alternate identity of Danera Rivlin, a thief from Baldur's Gate.

The FunLovers came about while I was reading some sections of the Forgotten Realms campaign setting book about monastic orders and special paladin orders. Essentially I conceived of Kiana, Danar and Karnaron the earliest and built the others around them with the general idea of fitting Dani (Imoen) into them. It did take a bit of class-juggling because I didn't want the group to be too big (a side effect of playing BG is that I like six-person teams) but I wanted to include all the basic classes I see as necessary to a well-rounded team - at least couple of fighters, a cleric, a mage, a thief and maybe a druid or ranger. As it is the team has 8 members (if you count Grey) that manages to fill all those with three primary fighters (Kia, Danar and Rory), a cleric multiclassed as a ranger (Jem), a wizard with fighting skills to back him up (monks in D&D terms are martial artists), a thief who also is secretly a mage (Dani/Imoen), and a bard who can act as a secondary fighter or a secondary arcane spellcaster.

Probably the most significant factor of the team is the constant UST between Kiana and Danar. Danar considers Kia to be practically the image of Sune (Sune is a redhead, like Kia) and tries his best to charm her but she resists his advances strenuously.
A secondary situation is that between Jem and Jhae. Jhae is 74, which is still in adolescence for an elf and Jem is 42. The pair has known each other all their lives and Jhae is just getting to the stage in life where she has formed a crush on Jem but while Jem loves her and probably wouldn't mind being romantically involved he believes her still too young and him too old. It's basically a dilemma caused by the disparate life spans of elves and humans.
The third detail is a relatively minor one, Karnaron comes from Athkatla, the major city of Amn. Amn is magiphobic, having a severe problem with arcane magic users (wizards, sorcerers, bards) and having put major restrictions on such folk. Karn's order, the Order of the Shining Hand, is one that Athkatlan authorities have tried to stamp out thereby forcing them to go into hiding. Karn had a craving for more than just sitting around doing the same-ol' same-ol' in the order's motherhouse but it meant he would have to leave Athkatla all together to seek the adventure he craved and also to leave his lover, a fellow monk of the order (and another male as well, one of my nods towards homosexual relationships).

Along the way the team end up venturing to Athkatla where they have a run-in with a monster in the slums. The first surprise in this is when Dani starts letting off spells (the team up to that point unaware she is also a spellcaster), the second when she shows a familiarity with the leader a group of Cowled Wizards (Athkatla's magical law enforcement) and later after the fight is done her taking said leader to task for even being present.
This is the point that it is finally uncovered that Dani Rivlin is also Imoen of Candlekeep, not just one of an increasing number of young women who dye their hair pink in admiration of her. The leader of the Cowled Wizard team she took to task being her sister Narri, who happens at that point to be pregnant with her first child but refuses to slack off any on the more active side of her work (having joined the Cowls with the intention of reforming them from the inside).
The monster is more than just some random creature, it is a Slayer - the vicious Bhaal-avatar that both Imoen and Narri have turned into in the past under the influence of the bhaaltaint they once had. When Imoen gets a chance later to talk to Narri she finds out that Narri has, in cooperation with Balthazar (an ex-bhaalspawn monk who was involved in the war in Tethyr and Calishman (ToB-Ascesion version)), been uncovering a number of Bhaalspawn who escaped Melisan's attentions for being too young or totally inaccessible. The Slayer in the Athkatlan slums is the second of such to go out of control that either Narri or Balthazar know about and there are a handful of still-tainted bhaalspawn living in Amkethran under Bathazar's personal protection.
Imoen decides that she has to aid Narri in dealing with this, finding any other forgotten bhaalspawn before they lose control and turn Slayer and also find a way of posibly curing them.

For a while after the FunLovers aid somewhat in this quest, when their other aligences allow but Imoen more and more chases this quest on her own, becoming the main roving investigator of posible forgotten bhaalspawn - a mission that takes up years, and has her adventuring from one end of Faerûn to the other and back again.

Some ten years after the Bhaalspawn war Imoen has an unexpected encounter in Thesk - she runs into Sarevok, who, after travelling to Kozakura on the far side of Kara-Tur has returned to Faerûn.
In truth, she takes down a bhaalspawn-turned-Slayer that has been terrorising a village for a while that Sarevok had also heard about and had come hunting after as well. After clearing matters up with the village leaders Sarevok decides to join Imoen on her journey back to Amn.
As glad as she is to see him again Sarevok's presence brings to light the feeling left unacknowledged from tens years previously though it becomes apparent very quickly that they are not onesided when some days into their journey the tention rises to a point where Sarevok takes action and kisses her.
Imoen freaks out.
She panics and teleports away, leaving Sarevok to try chase her down. He decides the best way to find her is to go to see Narri who is likely to know and heads for Amn. When he reaches De'Arnise Keep (which Narlia has mostly left Narri in charge of) he finds out Imoen transported there but he has just missed her, being that she is needed at Spellhold (the Asylum, where Imoen was once held by Irenicus and later Narlia took directorship of) for a serious magical ritual. Narri takes Sarevok with her to Spellhold warning him not to interfere until after the ritual is done. Said ritual is one for cleansing leftover bhaalspawn of the tainted power of Bhaal - a process that needs the combined power of a circle of wizards and since Imoen is one of the three who created it (along with Narri and Narlia) she is also one of the ones who is always involved in doing it.
This particular time is believed to be the last as Narri, Imoen and Bathazar believe they have tracked down all of the remaining bhaalspawn and cured or killed them. Of course, it doesn't go quite to plan when one bhaalspawn interupts, turning into a Ravager (bigger nastier version of a Slayer) and starts tearing the place apart. Of course Sarevok joins in on that fight.
Afterwards he and Imoen start to work out how they feel and eventually start travelling together around Faerûn.

I think I gave an aproximate time period of 3 years that they adventured together before Imoen finds herself pregnant and they decide to settle in De'Arnise Keep (Allowing Narri to concentrate more on her duties in Athkatla).

The Kids
In the post-ToB lives of Narri, her team mates, etc. there are three major couples who end up having families that I plotted out, Aerie & Minsc, Narri & Anomen, Imoen and Sarevok.
As I plotted out the course of Narri's adventure I was influenced partly by one story I read and partly by team member changes in the game to drop both Minsc and Aerie in Umar Hills.
In the game the village of Imsvale (in the Umar Hills) has lost their resident ranger to a Shadow creature terrorising the village. If one plays out the game with a ranger as their PC said ranger may become the new village ranger, gaining the old ranger's cabin as their own and having to persue a few mini-quests as part of that role. The story I was reading that influenced me gave that role to Minsc. Also in the game was a dialog track where Minsc declares Aerie his new witch, having acted as guardian to Dynaheir and feeling her loss quite sharply (she was killed by Irenicus). By way of an in-story explanation for also dropping Aerie I came up with the idea that Aerie falls sick and Narri leaves her in Imsvale under the care of the mayor and his wife and Minsc's watch as well with the general request to Minsc that he see her safely back to her [adoptive] uncle Quayle's care safely when she recovers. When she does recover however she delays and during that time becomes more and more attached to Minsc and the pair of them fall in love.
Narri encounters them briefly in Athkatla when she comes back hunting for Bodhi and the Rhyn Lanthorn (a magic lantern needed to get into the elven city of Suldanarsellar, which Irenicus has taken over) and again after the end of the fight with Mellissan (and the Bhaalspawn War in Southern Tethyr and Calishman) while travelling north. In the latter instance the residents of Imsvale have been displaced due to another disturbance in southern Amn, the Sythillisians (an army led by a couple of Ogre mages who took control of a fair whack of land in Southern Amn). Aerie, by this point, is pregnant and very close to giving birth, in fact she ends up going into labour, forcing Narri Imm and Narlia into teleporting the group (both the team and the refugees Aerie and Minsc are with) to De'Arnise Keep. Aerie has a son whom she names Quayle after her gnomish adoptive uncle and she and Minsc, along with a number of the refugees who they were with, settle on De'Arnise lands.

Narri and Amomen start having children, Narri falling pregant with her first aproximately 3 years after the Bhaalspawn War.

As mention before, Imoen and Sarevok later take up residence at DE'Arnise Keep too when Imoen first falls pregnant.

All together, between the three couples there eventuates 10 children. They are, in order of ages:


Quayle
Aerie and Minsc's eldest son, named after Aerie's adoptive uncle.
Quayle is a half-avariel, looking much like an average half-elf but with wings. Aerie adimantly refused to allow anything to be done to his wings even though Quayle's frame is too heavy for him to fly and they make him noticably unique.
As a child Quayle hung around mostly with Moria, Narri and Anomen's eldest, and learnt the basics of being a ranger from his father.
As he grew older he also took up studying magic and later becomes Moria's partner in adventuring and later her husband.
That portrait is close to being my ideal for Quayle, the only drawback being that the figure in it doesn't have wings.


Moria
Narri and Anomen's eldest, a daughter, named after Anomen's dead sister.
Moria was very spirited as a child, out to have fun and adventure however she could. She is noted particularly in her family's memory for persuading Quayle to try to fly and a couple of times even piggybacking as he did - something that completely freaked out both Aerie and Narri for the inherit danger it posed.
As she grew older Moria developed an ultra-rare ability that would subsume her adventurous spirit under the wariness and paranoia need to survive with it - spellfire, a powerful magical fire much coverted by many dangerous beings throughout Faerûn. This is another major reason for Quayle taking up spellcasting as spellfire can be fed off other magics.
The major effect of having spellfire is that both Moria and Quayle end up going into hiding in a location known only to Narri and Imoen, the only two powerful enough to be able to defend themselves should any try to get the information from them.

Dynaheir
Aerie and Minsc's second, a daughter, named after Minsc's kinswoman and first witch, Dynaheir.

Gorion
Narri and Anomen's second, a son, named after Narri's foster father.

Fayanna
Aerie and Minsc's third, a daughter.
I cannot recall the exact origins of the name now but it may have been a name someone used in a fic for Aerie's mother.

Winski
Imoen and Sarevok's first, a son, named after Sarevok's tutor.
Winski was a minor NPC in BG1, a mage who worked for Sarevok. One of the Attic members, Lord E, had a fondness for Sarevok and wrote a story about Sarevok's life. She characterised Winski as Sarevok's tutor and secret lover of Sarevok's adoptive mother, Jelena. Lord E's story is the general basis for my own version of Sarevok, including some of the relationship E's story characterised.

Keldorn
Narri and Anomen's third, a son, named after their friend and onetime team mate, Keldorn Firecam, who died not long before Narri gave birth to her second son.
In the epilogues for ToB there is a bit about Keldorn dying at the age of 60, in defence of a vital pass. The epilogue also goes on to say the hand of Torm (God of Duty, Loyalty, Obedience, Paladins - Keldorn's god) decended upon the scene and when it departed, Keldorn was gone and ever after visions of Torm would include the ghostly stalwart form of Keldorn at his right hand.
Im my discussions with Blade, another Attic regular who I talked allot with on IM, I decided that Keldorn likely would have died not long before Narri's third child so it was an easy choice to make said child a boy who gets named after Keldorn.


Adaina
Sarevok and Imoen's second, a girl, named after Imoen's adoptive aunt, Adaina Rivlin.
While I was regularly visiting the Attic, one of the topics that came up was family and inspired me to write a fic, Cousins, about Imoen's origins. I honestly believe that Imm's background got a bit messed up when they came up with the idea of putting her kidnapping as the central quest in BG2 because the first game seemed to me to imply that Imm was more Winthrop's responsibility than Gorion's. "Cousins" was my way of giving a coherent background to Imm and like Sarry, it got influenced by another story in as much as I had her originate from Waterdeep.
The basics of it is that Imoen's mother, Mela, was one of Gorion's cousins, the other cousin being Danera, who lives in Candlekeep as well, along with her husband Winthrop. On Danera's behest Gorion goes to see Mela but finds out she is insane, having been taken captive in the past by priests of Bhaal thereby making Imoen a suspected Bhaalspawn. Adaina was a young woman who kept a close eye on both Mela and Imoen, making sure both of them were well and had food to survive.
After the Bhaalspawn War and her time in both Candlekeep and Baldur's Gate Imoen goes to Waterdeep and meets Adaina who basically accepts Imoen as part of her family, becoming an adoptive aunt. Imoen later names her daughter after Adaina.


Danera
Narri and Anomen's fourth, named after Narri's aunt Danera.
As mentioned above, Danera was Gorion's cousin who lived in Candlekeep. Danera was killed when Candlekeep was partially taken over by dopelgangers and later remembered by Narri in the naming of her second daughter.

Jelena
Imoen and Sarevok's third, named after Sarevok's adoptive mother, Jelena Anchev.
I believe that Lord E was the one who gave Sarevok's adopted mother this name in her story about Sarevok's life. With Lord E's aproval I adopted many of the basic facts of her story as Sarevok's background including Jelena as his mother's name and therefore making it his daughter's name as well.


The relative ages of the kids are as follows:

Quayle - 22
Moria - 18
Dyna - 16
Gorion - 14
Fayanna - 11
Winski - 7
Kel - 6
Adaina - 4
Danera - 3
Jelena - 2


Miscelaneous
Most of the miscelaneous characters have been covered along the way:
Imoen, the particular version from Narri's history - [livejournal.com profile] pink_shadow.
Adaina Rivlin, her adopted aunt.
Mela Delis, cousin to Gorion and Imoen's insane mother who commited suicide when Imoen was 5.
Danera, Gorion's cousin, wife of Winthrop, aunt and mother figure to Narri and Imoen.
Missy, Narri's familiar, a cat - [livejournal.com profile] bhaaltwitcat.
Crow, Imoen's familiar, a crow - [livejournal.com profile] crowbait.

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