mimi_sardinia (
mimi_sardinia) wrote in
houseofstrange2020-02-24 11:50 pm
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Nightlands: Arcane Pockets
Caused by a reread of the post about Starfall Valley, and it's mention of the Sisters keeping their meteor crystals in arcane pockets.
Arcane pockets are a magic ability that involves maintaining an arcane micro-realm that can be used for storage. How large a person's arcane pocket is can be taken as a measure of their abilities.
Human mages only start being able to maintain arcane pockets if they are mid-high level. Pockets commonly held by human mages vary between the size of a small backpack to a large storage chest.
Kessír mages tend to start being able to keep arcane pockets from lower-mid level and up. Similar lower end in size, though the upper end can run up to approximately a wardrobe.
Quendár learn how to maintain an arcane pocket in childhood, with their capacity growing until they reach maturity, though the average is around a three metre cube.
Other Great races can have similar averages as Quendár.
It is not advised to try storing anything living in an arcane pocket, as the work in maintaining a breathable atmosphere takes a fair bit of extra effort.
However in keeping with they near-goddess-like status, the Three Sisters have an unknown amount of pocket space. Losá in particular has, in the past and more than once, shoved her husband, Tirin, in her pocket space and maintained a perfectly livable space for him without apparent effort. There may be special factors involved because of the nature of their soulbond.
ETA 19/3/2020:
First addendum, Elená has been know to, on multiple occasions, hide herself in her own arcane pocket. The only trace there is of her is a microscopic rift that is almost undetectable by anyone except her sisters, Ciaran, Tirin or [The Bard Crafter Prince]. Even Losá and Elossí's children have difficulties finding it, though they have more likelihood of anyone besides their fathers.
Second point all three Sisters have a tendency to carry an emergency kit in their arcane pockets at all times, that consists of food, healing supplies, clothing, camping gear, weapons, armour, money and trade goods, and arcane tools that will last at least a year, with careful rationed use. Elená is the one of the three who uses this emergency kit the most, since she is the Wanderer, Losá is more likely to keep things like formal gowns and jewellery in store because she engages in the most diplomatic travels, and Elossí keeps fishing gear and small but tough boat, because she lives in the islands.
ETA 13/10/2021:
Expansion on the Three Sisters' arcane pocket abilities:
The three Sisters have an ability to maintain big enough arcane pockets to be able to act as temporary living space. They can maintain both individual spaces as well as a joint space.
The joint space appears, from the inside, to be made of a kind of crystalline granite-like stone. It is mostly one large single room, with only a couple of side rooms (a bathing room and a toilet), and three elaborate doorways. The doorways have designs on them that indicate with Sister they belong to.
This space is accessible by the children and grandchildren of the Sisters.
The three marked doors lead into the individual arcane pocket living spaces and differ as per their owner's preference.
There have been a couple of incidents where people outside the family have seen this space, but only under circumstances where Damián aided a group of Wanderers in need.
The one downside of this space is that the place people enter it is also where they exit. If there are enemies around who stay in the area, it can end up a blockade situation.
***
An underlying cosmological thought I have is that the Three Sisters have their greater arcane forms and these pocket spaces in a very unusual location, and there is some odd effects even in more accessible areas of the Wild Arcane because of it.
It is a fact that when the Sisters were first found by the Crafter Prince who adopted them, they shaped themselves after his arcane form, following Quendár arcane self-defence forms, where a Quendá learns a way of hiding their arcane form in an arcane pocket to keep it safe from attack.
The Sisters did the same, hiding the majority of their arcane forms in pocket realms hidden so deep in the Arcane it seems (when discussed between themselves) that it seems to be under the Chaos Wall, somewhere between the Chaos and the Netherworld.
However the unforseen factor is that there are three oddities in the Wild Arcane that Deep Explorers know of, known as the Pulsars. These pulsars are spots that are both right next to each other and extremely far apart at the same time (the Wild Arcane is weird that way), that are spots that emit a regular pulse of dangerously powerful white arcane energy. Deep Explorers can't get close enough to work out what is going on, but the Three Sisters have worked out what is going on.
The pulsars are caused by them, and they don't know any way of changing it. They believe the three locations were where their arcane forms were before their father found them, and the reason they are emitting power is because these places are where they first opened portals into their hidden arcane pocket realms so they could tuck themselves away. They can't ever fully close those portals because to do that would mean cutting off their flesh-and-blood bodies from their arcane forms, which would kill their bodies, and those of their husbands, and cut their arcane selves off from the Mundane.
Further personal investigation by the Sisters showed to them that the pulsars may be a systemic fault of the Quendár method, but it is difficult to locate a normal Quendá's portal because they are just normal people, while the Sisters are quasi-goddess-like arcane entities with flesh-and-blood extensions playing at being slightly more powerful than normal Quendár.
Arcane pockets are a magic ability that involves maintaining an arcane micro-realm that can be used for storage. How large a person's arcane pocket is can be taken as a measure of their abilities.
Human mages only start being able to maintain arcane pockets if they are mid-high level. Pockets commonly held by human mages vary between the size of a small backpack to a large storage chest.
Kessír mages tend to start being able to keep arcane pockets from lower-mid level and up. Similar lower end in size, though the upper end can run up to approximately a wardrobe.
Quendár learn how to maintain an arcane pocket in childhood, with their capacity growing until they reach maturity, though the average is around a three metre cube.
Other Great races can have similar averages as Quendár.
It is not advised to try storing anything living in an arcane pocket, as the work in maintaining a breathable atmosphere takes a fair bit of extra effort.
However in keeping with they near-goddess-like status, the Three Sisters have an unknown amount of pocket space. Losá in particular has, in the past and more than once, shoved her husband, Tirin, in her pocket space and maintained a perfectly livable space for him without apparent effort. There may be special factors involved because of the nature of their soulbond.
ETA 19/3/2020:
First addendum, Elená has been know to, on multiple occasions, hide herself in her own arcane pocket. The only trace there is of her is a microscopic rift that is almost undetectable by anyone except her sisters, Ciaran, Tirin or [The Bard Crafter Prince]. Even Losá and Elossí's children have difficulties finding it, though they have more likelihood of anyone besides their fathers.
Second point all three Sisters have a tendency to carry an emergency kit in their arcane pockets at all times, that consists of food, healing supplies, clothing, camping gear, weapons, armour, money and trade goods, and arcane tools that will last at least a year, with careful rationed use. Elená is the one of the three who uses this emergency kit the most, since she is the Wanderer, Losá is more likely to keep things like formal gowns and jewellery in store because she engages in the most diplomatic travels, and Elossí keeps fishing gear and small but tough boat, because she lives in the islands.
ETA 13/10/2021:
Expansion on the Three Sisters' arcane pocket abilities:
The three Sisters have an ability to maintain big enough arcane pockets to be able to act as temporary living space. They can maintain both individual spaces as well as a joint space.
The joint space appears, from the inside, to be made of a kind of crystalline granite-like stone. It is mostly one large single room, with only a couple of side rooms (a bathing room and a toilet), and three elaborate doorways. The doorways have designs on them that indicate with Sister they belong to.
This space is accessible by the children and grandchildren of the Sisters.
The three marked doors lead into the individual arcane pocket living spaces and differ as per their owner's preference.
There have been a couple of incidents where people outside the family have seen this space, but only under circumstances where Damián aided a group of Wanderers in need.
The one downside of this space is that the place people enter it is also where they exit. If there are enemies around who stay in the area, it can end up a blockade situation.
***
An underlying cosmological thought I have is that the Three Sisters have their greater arcane forms and these pocket spaces in a very unusual location, and there is some odd effects even in more accessible areas of the Wild Arcane because of it.
It is a fact that when the Sisters were first found by the Crafter Prince who adopted them, they shaped themselves after his arcane form, following Quendár arcane self-defence forms, where a Quendá learns a way of hiding their arcane form in an arcane pocket to keep it safe from attack.
The Sisters did the same, hiding the majority of their arcane forms in pocket realms hidden so deep in the Arcane it seems (when discussed between themselves) that it seems to be under the Chaos Wall, somewhere between the Chaos and the Netherworld.
However the unforseen factor is that there are three oddities in the Wild Arcane that Deep Explorers know of, known as the Pulsars. These pulsars are spots that are both right next to each other and extremely far apart at the same time (the Wild Arcane is weird that way), that are spots that emit a regular pulse of dangerously powerful white arcane energy. Deep Explorers can't get close enough to work out what is going on, but the Three Sisters have worked out what is going on.
The pulsars are caused by them, and they don't know any way of changing it. They believe the three locations were where their arcane forms were before their father found them, and the reason they are emitting power is because these places are where they first opened portals into their hidden arcane pocket realms so they could tuck themselves away. They can't ever fully close those portals because to do that would mean cutting off their flesh-and-blood bodies from their arcane forms, which would kill their bodies, and those of their husbands, and cut their arcane selves off from the Mundane.
Further personal investigation by the Sisters showed to them that the pulsars may be a systemic fault of the Quendár method, but it is difficult to locate a normal Quendá's portal because they are just normal people, while the Sisters are quasi-goddess-like arcane entities with flesh-and-blood extensions playing at being slightly more powerful than normal Quendár.